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<div class="title">Class Hierarchy</div>  </div>
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<div class="textblock">This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span><span onclick="javascript:toggleLevel(4);">4</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classarmboard.html" target="_self">armboard</a></td><td class="desc">Interface to some peripherals of the HU ARM board</td></tr>
<tr id="row_1_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classarmboard_1_1chip.html" target="_self">armboard::chip</a></td><td class="desc">Pins of the LPC2148 chip on the board</td></tr>
<tr id="row_2_" class="even"><td class="entry"><img id="arr_2_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('2_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_r_t_o_s_1_1event.html" target="_self">RTOS::event</a></td><td class="desc">Set of things that can happen, or a thing that has happened</td></tr>
<tr id="row_2_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img id="arr_2_0_" src="ftv2mlastnode.png" alt="\" width="16" height="22" onclick="toggleFolder('2_0_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_r_t_o_s_1_1waitable.html" target="_self">RTOS::waitable</a></td><td class="desc">Abstract thing that a task can wait for</td></tr>
<tr id="row_2_0_0_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img id="arr_2_0_0_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('2_0_0_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_r_t_o_s_1_1channel__base.html" target="_self">RTOS::channel_base</a></td><td class="desc"><a class="el" href="class_r_t_o_s.html" title="static class, namespace-like container for RTOS declarations">RTOS</a> private implementation class</td></tr>
<tr id="row_2_0_0_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_r_t_o_s_1_1channel.html" target="_self">RTOS::channel&lt; T, SIZE &gt;</a></td><td class="desc">Waitable data queue</td></tr>
<tr id="row_2_0_1_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_r_t_o_s_1_1clock.html" target="_self">RTOS::clock</a></td><td class="desc">Free-running clock, ticks at a fixed frequency</td></tr>
<tr id="row_2_0_2_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_r_t_o_s_1_1flag.html" target="_self">RTOS::flag</a></td><td class="desc">Basic synchronisation mechanism</td></tr>
<tr id="row_2_0_3_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_r_t_o_s_1_1timer.html" target="_self">RTOS::timer</a></td><td class="desc">One-short timer</td></tr>
<tr id="row_3_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_game_controller.html" target="_self">GameController</a></td><td class="desc">Responsible for handling the game. Start, Stop, Death, Time-Up</td></tr>
<tr id="row_4_" class="even"><td class="entry"><img id="arr_4_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('4_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classarmboard_1_1input__pin.html" target="_self">armboard::input_pin</a></td><td class="desc">Input pin</td></tr>
<tr id="row_4_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img id="arr_4_0_" src="ftv2mlastnode.png" alt="\" width="16" height="22" onclick="toggleFolder('4_0_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classarmboard_1_1input__output__pin.html" target="_self">armboard::input_output_pin</a></td><td class="desc">Pin that can be configure as input or output</td></tr>
<tr id="row_4_0_0_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classarmboard_1_1input__output__pin__mkt.html" target="_self">armboard::input_output_pin_mkt</a></td><td class="desc">Input-output pin implemented using the mkt_ routines</td></tr>
<tr id="row_5_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_introduce_game.html" target="_self">IntroduceGame</a></td><td class="desc">Ignores all signals while in the warm-up period</td></tr>
<tr id="row_6_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_i_r_hit_event.html" target="_self">IRHitEvent</a></td><td class="desc">Defines a <a class="el" href="class_i_r_hit_event.html" title="Defines a IRHitEvent.">IRHitEvent</a></td></tr>
<tr id="row_7_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classarmboard_1_1keypad.html" target="_self">armboard::keypad</a></td><td class="desc"></td></tr>
<tr id="row_8_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classarmboard_1_1_l_c_d.html" target="_self">armboard::LCD</a></td><td class="desc">2x16 characters <a class="el" href="classarmboard_1_1_l_c_d.html" title="the 2x16 characters LCD on the board">LCD</a> on the board</td></tr>
<tr id="row_9_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classarmboard_1_1_l_e_ds.html" target="_self">armboard::LEDs</a></td><td class="desc">8 <a class="el" href="classarmboard_1_1_l_e_ds.html" title="the 8 LEDs on the board">LEDs</a> on the board</td></tr>
<tr id="row_10_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_log_file.html" target="_self">LogFile</a></td><td class="desc">Defines a <a class="el" href="class_log_file.html" title="Defines a LogFile.">LogFile</a></td></tr>
<tr id="row_11_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_log_line.html" target="_self">LogLine</a></td><td class="desc">Defines a <a class="el" href="class_log_line.html" title="Defines a LogLine.">LogLine</a></td></tr>
<tr id="row_12_" class="even"><td class="entry"><img id="arr_12_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('12_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_r_t_o_s_1_1mailbox__base.html" target="_self">RTOS::mailbox_base</a></td><td class="desc"><a class="el" href="class_r_t_o_s.html" title="static class, namespace-like container for RTOS declarations">RTOS</a> private implementation class</td></tr>
<tr id="row_12_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_r_t_o_s_1_1mailbox.html" target="_self">RTOS::mailbox&lt; T &gt;</a></td><td class="desc">Synchronous handling over of a data item</td></tr>
<tr id="row_13_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_r_t_o_s_1_1mutex.html" target="_self">RTOS::mutex</a></td><td class="desc">Mutual execlusion semaphore</td></tr>
<tr id="row_14_"><td class="entry"><img id="arr_14_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('14_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classarmboard_1_1output__pin.html" target="_self">armboard::output_pin</a></td><td class="desc">Output pin</td></tr>
<tr id="row_14_0_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classarmboard_1_1input__output__pin.html" target="_self">armboard::input_output_pin</a></td><td class="desc">Pin that can be configure as input or output</td></tr>
<tr id="row_15_"><td class="entry"><img id="arr_15_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('15_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_r_t_o_s_1_1pool__base.html" target="_self">RTOS::pool_base</a></td><td class="desc"><a class="el" href="class_r_t_o_s.html" title="static class, namespace-like container for RTOS declarations">RTOS</a> private implementation class</td></tr>
<tr id="row_15_0_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_r_t_o_s_1_1pool.html" target="_self">RTOS::pool&lt; T &gt;</a></td><td class="desc">Place to store and rectrieve data, no built-in synchronisation</td></tr>
<tr id="row_16_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_read_log_controller.html" target="_self">ReadLogController</a></td><td class="desc">Gets the entire log and sends it to the <a class="el" href="class_u_s_b_c.html" title="Responsible for the connection and sending log information to the PC.">USBC</a></td></tr>
<tr id="row_17_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_r_t_o_s.html" target="_self">RTOS</a></td><td class="desc">Static class, namespace-like container for <a class="el" href="class_r_t_o_s.html" title="static class, namespace-like container for RTOS declarations">RTOS</a> declarations</td></tr>
<tr id="row_18_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_sound_event.html" target="_self">SoundEvent</a></td><td class="desc">Defines a <a class="el" href="class_sound_event.html" title="Defines a SoundEvent.">SoundEvent</a></td></tr>
<tr id="row_19_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_tag_m.html" target="_self">TagM</a></td><td class="desc">Responsible for the creation of objects needed to run the <a class="el" href="class_tag_m.html" title="Responsible for the creation of objects needed to run the TagM application.">TagM</a> application</td></tr>
<tr id="row_20_"><td class="entry"><img id="arr_20_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('20_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_r_t_o_s_1_1task.html" target="_self">RTOS::task</a></td><td class="desc">Independent thread of execution</td></tr>
<tr id="row_20_0_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_beeper.html" target="_self">Beeper</a></td><td class="desc">Generates instructed sounds by switching the beeper on and off</td></tr>
<tr id="row_20_1_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_game_handler.html" target="_self">GameHandler</a></td><td class="desc">Responsible for handling the entire game. Reacts from incoming signals from <a class="el" href="class_operation_controller.html" title="Starts and stops the entire game. At start gives Log command to clear the log.">OperationController</a>, <a class="el" href="class_health.html" title="Responsible for the players health, gives signal when health becomes zero or less.">Health</a> and <a class="el" href="class_game_time.html" title="Tracking and sharing gametime (in seconds), gives signal when the playtime is identical to the gameti...">GameTime</a></td></tr>
<tr id="row_20_2_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_game_time.html" target="_self">GameTime</a></td><td class="desc">Tracking and sharing gametime (in seconds), gives signal when the playtime is identical to the gametime</td></tr>
<tr id="row_20_3_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_health.html" target="_self">Health</a></td><td class="desc">Responsible for the players health, gives signal when health becomes zero or less</td></tr>
<tr id="row_20_4_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_i_r_sensor.html" target="_self">IRSensor</a></td><td class="desc">Listens to the IR signal. When a usefull command is received the <a class="el" href="class_i_r_sensor.html" title="Listens to the IR signal. When a usefull command is received the IRSensor looks what he can do with i...">IRSensor</a> looks what he can do with it and subsequently activates the next task</td></tr>
<tr id="row_20_5_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_i_r_simulatie.html" target="_self">IRSimulatie</a></td><td class="desc">ONLY FOR TESTING!! Send signals that would normally come from the <a class="el" href="class_i_r_sensor.html" title="Listens to the IR signal. When a usefull command is received the IRSensor looks what he can do with i...">IRSensor</a></td></tr>
<tr id="row_20_6_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_log.html" target="_self">Log</a></td><td class="desc">Logs the Gametime, <a class="el" href="class_health.html" title="Responsible for the players health, gives signal when health becomes zero or less.">Health</a> and WeaponID when the player gets hit. Resets and gets entire log when requested</td></tr>
<tr id="row_20_7_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_operation_controller.html" target="_self">OperationController</a></td><td class="desc">Starts and stops the entire game. At start gives <a class="el" href="class_log.html" title="Logs the Gametime, Health and WeaponID when the player gets hit. Resets and gets entire log when requ...">Log</a> command to clear the log</td></tr>
<tr id="row_20_8_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_process_hit_controller.html" target="_self">ProcessHitController</a></td><td class="desc">When an player gets hit the <a class="el" href="class_process_hit_controller.html" title="When an player gets hit the ProcessHitController gets all information and sends it to the log...">ProcessHitController</a> gets all information and sends it to the log</td></tr>
<tr id="row_20_9_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_read_log_handler.html" target="_self">ReadLogHandler</a></td><td class="desc">Communicates with the log and receives signals from the <a class="el" href="class_i_r_sensor.html" title="Listens to the IR signal. When a usefull command is received the IRSensor looks what he can do with i...">IRSensor</a>. Sends the data from the <a class="el" href="class_log.html" title="Logs the Gametime, Health and WeaponID when the player gets hit. Resets and gets entire log when requ...">Log</a> to the <a class="el" href="class_read_log_controller.html" title="Gets the entire log and sends it to the USBC.">ReadLogController</a> for further process</td></tr>
<tr id="row_20_10_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_sound_controller.html" target="_self">SoundController</a></td><td class="desc">Receives sound commands and translates these commands to proper Hertz and Seconds for the <a class="el" href="class_beeper.html" title="Generates instructed sounds by switching the beeper on and off.">Beeper</a></td></tr>
<tr id="row_21_"><td class="entry"><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="class_u_s_b_c.html" target="_self">USBC</a></td><td class="desc">Responsible for the connection and sending log information to the PC</td></tr>
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